SDEF
// -----------------------------------------------------------------------------
//  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Projectiles/spidermin $
// $Revision:: 14                                                             $
//   $Author:: Aldie                                                          $
//     $Date:: 10/22/98 9:31p                                                 $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// This is a model definition file.  It is to be used in conjunction with Sin.
//
// -----------------------------------------------------------------------------
// MODEL DESCRIPTION:
// Weapon: Spider Mines.
//
// MODEL AUTHOR:
// Beau
//

// -----------------------------------------------------------------------------
// FILE DECLARATIONS
//
// Model Commands
path models/mines_w
scale 1.1

// Base Model
mines.sbm

// Skins
normal	   mines.tga

// Normal Animations
open       mine_open.sam
run        mine_run.sam
stick      mine_stick.sam
idle       mine_idle.sam
explode    mine_stick.sam

// Define model group areas
id 10 group light fullbright

// -----------------------------------------------------------------------------
// INITIALIZATION SECTION
//
!init:

// Class Setup
server classname SpiderMine

// Server Sound Aliases
server respawnsound

// Client Sound Aliases
client aliascache snd_open1 "weapons/spiderm/primer3.wav"
client aliascache snd_stick1 "weapons/spiderm/latch&arm.wav"
client aliascache snd_run1 "weapons/spiderm/run3.wav"
client aliascache snd_run_start1 "weapons/spiderm/runstrt2.wav"
client aliascache snd_explode1 "impact/explosion/med1.wav"

// Icon and Inventory Name
server iconname "w_spidermines"
server itemname "Spider Mines"

// -----------------------------------------------------------------------------
// MAIN SECTION
//
!main:

client open    first randomsound snd_open 1 3
client open        2 randomsound snd_run_start .4 2

client stick   first randomsound snd_stick 1 2

client run     first randomsound snd_run .4 2

client explode first explosion 1.0 
client explode first randomsound snd_explode 1 1

// -----------------------------------------------------------------------------
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Projectiles/spidermine.def $
// 
// 14    10/22/98 9:31p Aldie
// 
// 13    10/06/98 9:26p Aldie
// Changed 1 to a first
// 
// 12    9/30/98 12:48p Joeske
// Added in formatting, added in respawn sound ref.
// 
// -----------------------------------------------------------------------------
